![]() ![]() Graphically, while not being horrible, the game is lacking a bit of polish as backgrounds are a bit grainy and characters without much detail and animations lack a couple of frames here and there. In fact, pretty much of the 8th level premise is fighting bosses. Well, as expected, once beaten they return in later levels with slightly different colours. ![]() Honestly, I can only image what went in the heads of the good people at Sega: " Hey now, we have the boomerang guy, the fangs guy, the wrestler, the fat guy and the cheap re-use of one of the main character sprites. Still, using the same boss twice, the second time with a second added and both with a different colour palette is a cheap way to increase the overall difficulty level. While I love the genre, SoR does one of the things I usually loathe - the way women are portrayed in these ga. Some scenarios include traps (such as industrial presses or pits), and mastering the use of them (or the spot to launch a punk from the elevator in the seventh level) is a shortcut on the way to victory, and let's be honest, very amusing. ![]() Characters are different enough to force different tactics, mostly based on hitting power (Axel and Adam) or Jumping and Speed (Blaze). Two player interaction makes things a lot more interesting, as combination moves and avoiding hitting the partner during the 7-opponent brawls surely open the strategy of the game. Gameplay works fine for most of the time (except a couple of parts mentioned later), and it's perfectly possible to define a strategy and apply it without much problems. Still, you've probably heard so much about the soundtrack that it's almost pointless to go in details on how not only it sounds good, but also fits the mood of the game perfectly, so for the sake of brevity, I'll just say it's rated "5". For a console that was pretty much laughed for the poor sound abilities, having one of the best soundtracks in the history of videogames is no easy feat. It's hard not to start without mentioning the soundtrack by Yuzo Koshiro. Console Generation Exclusives: Sega Genesis.Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health). ![]() Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. X" where crime is rampant, which leads the three heroes to make a pact to leave the force and topple the syndicate by themselves. Streets of Rage, Sega's answer to Final Fight, follows the story of three young police officers (Adam Hunter, Axel Stone and Blaze Fielding) in a city controlled by a criminal syndicate led by a "Mr. ![]()
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